Unknowable Archive

Beyond Chalken Roost
Campaign Pitch

by Julienne Bertrand
Posted December 5th, 2024

In this campaign, you all play as natives of, or recent immigrants to, the small island port town of Chalken Roost. The town has fallen on hard times, and is the lone outpost of human civilization on a mostly unexplored island, harboring many secrets. Your characters are even more down on their luck than most, and so have taken to the likely deadly, but possibly lucrative career of adventurers.

In terms of characterization, I only need you to be able to answer one question about your character up front: why are they adventuring instead of getting a real job? You'll also need to choose your starting class(es), and you can roll or pick a starting skill from your class. Your character also has two other background skills, but you can decide on those later.

This is first and foremost a dungeon crawling campaign in a gritty magical fantasy setting, with a bit of wilderness exploration to tie it together. You'll be expected to think creatively to navigate hostile monsters and people, traps, and weird underground nonsense in pursuit of cool treasure. Combat is part of this, but you may well be able to avoid a fight through fast talking, clever use of the environment, stealth, and trickery. You should do this if you can, because fighting is dangerous, and someone could get hurt.

I don't plan to be vicious towards your characters. If something is dangerous, I'll almost always try to broadcast that, but your characters can die easily if you get overconfident and bite off more than you can chew.

I intend this to be a sandbox. I'm not writing a story, I'm simulating a world, and doing my best to fill it with interesting things to poke, but it's up to you to decide what you want to do in it.


Once we get started, I want to pursue a 'west marches' style of campaign. This means:

A Brief Overview of The Game System

##Some Rumours Here's some Rumours to get you started the chalk mine the tomb of the unknown necromancer the lair of the fish-bear the lost lodge of dutchess winnifred the burnished (bloody mechanical doors) the red obelisk re-establish trade with the orcs the cliff dragon the hole in the oak